The two assigned readings describe different methods for engaging people in the development of design ideas.
With reference to ideas covered in the readings, please describe how you might want to explore your team's exhibit concept in development. What would you like to test out in the museum to see how visitors respond to and experience your prototype?
Group 2: Confirmation Bias (Mimi, Nikhil, Emilio, Sean)
4/17/2017 23:13:32
In order to come up with concepts for our exhibit, we first came up with a main question we wish to address: “How might we teach/show museum visitors how confirmation bias affects them and others with respect to the Anthropocene?” We then spent about an hour brainstorming and generating ideas related to our concept, and filtered the ideas a few times to get 5 top ideas we wish to experiment with.
Emilio Vargas
4/18/2017 00:23:14
Guys Check us out on Medium: https://medium.com/bias-and-the-anthropocene
Sarika Bajaj
4/18/2017 00:10:31
Our team's concept is to have an Anthropocene art piece which involves a visitor creating a fish that will then go through a timeline story that will make the visitor more aware about the changes brought on by ocean acidification. The idea behind this concept is that once a person takes the effort to create a fish using the assembled parts, the person then has to physically drag the fish through this timeline that will viscerally show the person the changes happening to their personal fish.
Nicole Pinto
4/18/2017 00:25:06
My group wants to test a prototype in a very immersive fashion. Since we will be directing the users to make some sort of art, we want them to be actually engaging in the exhibit. I think that our approach to testing the prototype will be akin to what the designers did for the digital camera interaction. Our goal is to have the user walk through a scene of leading to ocean acidification using a fish that they have made. It’s important that the user understands the intended user experience and the interaction with the fish. We will need to know the audience and their expectations when determining the fidelity of a prototype, but should build our prototype with enough flexibility to endure much iteration towards refinement. I am curious to see how likely people are to actually go through the entire exhibit. Our idea is that the fish will be attached to the wall once people decorate it, and the person have to physically drag their fish to different time periods to understand ocean acidification and the fish’s experience. I want to know how long the exhibit would be for a user to complete the entire thing, and to what extent people are willing to finish it. I also want to know how much people are learning from the exhibit and how many time periods they actually read. I believe it’s crucial for the user to actually read each point to understand the changes the fish and ocean are experiencing, but I don’t know how much information might be too much.
Rohtih Pillai
4/18/2017 01:31:14
Our group is working on the Dr. is in exhibit. Through the exhibit we hope to give people the sense that they are more connected to the environment by their identities, choices, and attitudes. Taking inspiration from the PMM surveys design implications from last week we came up with many different ideas.
Ken
4/18/2017 02:39:42
My preferred idea is the third one. I think there's a lot of potential in designs with obfuscated lessons. Due to a phenomenon called psychological reactance, people are not easily swayed when they believe that something or someone is attempting to change their behavior. Therefore, by hiding the intended takeaway, our exhibit will be more effective in delivering its moral. I feel like idea 2, having visitors roleplay, is especially obvious in its underlying lesson. It akin to saying "your thinking is wrong. Come up with a new way of thinking." Unfortunately, but no one reacts well to being told that they're wrong. Idea 3 accounts for this by appearing to be a innocent interactive experience. By showing the visitors curated scenes without telling them how to feel about them, they develop their own ideas and opinions. A concern is that in this situation, we lose control over what the visitor takes away. However, we can tailor the takeaways by carefully choosing the scenes to be shown on the interactive wall.
Ankita Jha
4/18/2017 10:32:54
I wanted to focus on making the exhibit engaging for all groups of people; after visiting the museum, I gained perspective on how different people's view points may be, and how many different ages of people attend the museum. I feel as though this is an aspect we need to keep in mind while making the exhibit. For example, if the exhibit is focused on relaxation it may not be interesting to children. I liked the idea with including activities (whether relaxing or not) because that can allow the visitors to be as engaged as they want to. Providing the resources we have available and letting the visitors get to engage themselves with them is something that can be helpful.
Andrew Wang
4/18/2017 01:43:00
Our group is working on the Anthropocene Art exhibit, and our goal with this exhibit is to help visitors feel like they can make a difference through their everyday actions, as well as try and make the topic a little bit more relatable. We hope to test in a way similar to the way the digital camera example. By watching the users go through the process of our exhibit, we hope to be aware of what parts of the exhibit they found most interactive and focus on that element in order to help immerse them into our experience. The whole point is to make sure the visitor feels that this topic is interactive on a local scale and we believe that it's very important for us to isolate the core interactive elements of our exhibit.
Mary Safy
4/18/2017 08:23:25
Our group is working on the ‘Make Anthropocene Art’ exhibit. We want to create an exhibit that will engage visitors through a hands-on creation task, teach visitors more about a less widely known aspect of the Anthropocene, and provide visitors with some knowledge on how they can make a difference with respect to this aspect of the Anthropocene. We didn’t want to focus on areas such as pollution or deforestation, as these topics are more commonly known to the general public. Specifically, we want to focus on ocean acidification, as this is a crucial topic, but was rarely brought up by visitors during our research. Our favorite idea so far is to create an exhibit where visitors would ‘put together’ their own wildlife, such as a fish, turtle, etc. by combining together pre-cut acrylic pieces. These pieces could then be attached to a wall, which would show a background of the ocean as a timeline of increasing ocean acidification. This wall would show what the ocean looked and will look like as pH levels of the earth’s oceans continue to rise. Visitors could take their newly created wildlife piece and insert it into the wall, where they could slide the fish through the timeline and read about its journey up until extinction. This exhibit could potentially be very colorful and visually appealing, which will be an important aspect in drawing people to an art exhibit.
Stephanie Chung
4/18/2017 09:17:29
Our group is working on the "We are Nature" section of the Anthropocene exhibit. Since it is the introduction/beginning of the exhibit, we really hope that our work will properly prepare the visitors' mindsets for the entire exhibit. Our goal is to help the visitors understand our definition and concept of nature. Our group could take a similar approach to the digital camera interaction experiment when performing prototype testing. This example expresses the significance of encouraging and exciting a decision-making user base by providing them with a thought-provoking, hands-on experience. Understanding the users and their expectations helps establish the prototype's resolution and fidelity. In this example, the design team created the Experience Prototype with enough flexibility for it to handle various iterations of refinement during the process towards the desired UX.
Joyce Chen
4/18/2017 09:32:24
Stephanie Chung and I are working on the Orientation Exhibit Area (We are Nature), and our goal is to provide visitors with an exhibit area that will engage them and really draw their interest to the rest of the exhibit, as well as provide the clear message that "we are nature".
Stages of Grief (Isha, Sai, Obed, Jeffrey)
5/15/2017 19:53:32
(Our group met earlier in the day when this blog post wasn't made yet, so we didn't know we had to post!) Comments are closed.
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