1. Where do you see the future of museum exhibits?
2. What is the role of a museum in the 21st century?
3. When designing museum experiences, how do you account for all demographics?
What kind of research was completed prior to the creation of the exhibit?
What did the iterative process consist of?
How did you know at the end of the creation that it will be a successful one?
• What is the ideation process like for an interactive project? Any tried and tested points to start from?
• What research methods are used for the interactive projects? How do you study the effectiveness of your projects? Do they show an edge for any design criteria?
• What are some of the best interactive techniques from experience with previous projects that focus on imbibing emotional connection to a certain topic, rather than providing information?
When designing an exhibit focused on reflection and art, do you find that visitors find it more valuable to help create art or get more insight about an art piece they are viewing (especially in reference to your "Art is Social" project)? Do you think that both making art and interacting with art should be included in an art focused exhibit?
What is your strategy in designing experiences (especially in the art realm) that transcend the different age groups present in a museum?
When designing an art exhibit, how do you understand the line between what could potentially really connect with people and what comes across as gimmicky or involves too much effort? What are your metrics to specifically evaluate the effectiveness of a potential art exhibit in a museum?
How do you design an exhibit that is educational for both kids and adults?
What typically is involved in the prototyping phase?
What are your preferred methods for user testing an exhibit?
How do you design an exhibit in order to account for people with opposite wants and desires?
How would you design a kids exhibit to also allow adults to feel at ease interacting with it?
Do you think it's more interactive to provide a general flow to the exhibits or having the visitors roam and explore on their own?
How does iterating differ for something very subjective like a museum exhibit that different people could have very valid yet differing opinions about?
How would low-fidelity prototypes work for interactive projects, as low-fidelity prototypes may not represent an accurate level of interactivity?
How can learning best be incorporated into museum activities like making artwork?
1. Do you have any thoughts/opinions about the rise of social media use and how it has influenced museum exhibitions?
2. How does one get started as an experience designer for an art museum? What are some necessary career steps?
3. Do you think that allowing people to take pictures at an exhibit is helpful or harmful to the overall exhibit and the museum? (i.e., Do you think that there are more benefits that come from free PR via visitor photos or do you think that some visitors are simply there for the photos and fail to actually learn and thus defeating the purpose of the exhibit?)
Have there been occurrences when visitors are unwilling to interact with unique projects?
How exactly does the prototyping stage work, and how extensively do you develop ideas before bringing them to hands-on testing?
Have you found that it is more useful to guide users through exhibit interactions, or do you set up the space and allow visitors to direct themselves through the area?
What was the inspiration for the use of pens at the cooper hewitt, and is there any aspect of the museum that didn't work as well as you thought it would and what did you learn from it.
How do you advisors museums designers to integrate interactive informative screens into to fit the powerful spatial setting?
When designing the DIY section of the cooper hewitt museum, why placed before the museum, and what principles were prevailed in importance when structuring the activity?
What features of an exhibit do you think make it most successful for both adults and children?
How is research conducted for interactive design projects?
When thinking of ideas for making exhibits more exciting, how does your team take design fundamental ideas and turn them into interactive exhibits?
How do you strike the right balance between effective hands-on interactivity and and too much stimulus, potentially overwhelming the visitor?
With such a great breadth of multidisciplinary backgrounds at Local Projects, some great unique work has been produced. What are the hiccups involved in designing such big projects with so many creatives and lots of opinions? I guess, I'm just wondering how you take a huge, ambiguous opportunity, and break it down into something executable.
When working on a client project, where you may not know much initially, about the subject matter(i.e. synthetic biology), how do you design something that is very relevant, appropriate, and accurate to the goal of the client? If you don't know much about something, how do you go about designing for it? How long does it take to research & talk with people in that expert field?
1. Are the exhibits designed to reach as many people as possible or are there different exhibits catered to different audiences?
2. What kind of background research goes into creating these exhibits?
3. Are there any plans to integrate technology like mobile phones and apps in to exhibits?
1) I am very much interested in the BioDesign Studio y'all did. Can you explain the process of transmuting a lab workflow into an interactive museum experience?
2) Besides advertising centric metrics like views or impressions, how do you measure the success of an interactive installation, particularly ones involving science or health topics?
3) In the press content for Body Metrics its mentioned that ideally this exhibit will have an impact on community behavior. Can you give us an example of a museum exhibit youve done or heard about that was extremely impactful on a community?
In general your firm seems to be very intentional about having the whole process from planning to launch be cohesive. Can you walk us through your process, how do you figure out which idea is best suited for your (or your clients) goals?
How do you go about bringing out the strengths of interdisciplinary team members, and also, how do you combine these into a cohesive whole?
Could you share some insights about how to best test different ideas and iterate early on, where time and resources are slim?
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